NIS America have recently announced their planned release date for Tokyo Twilight Ghost Hunters on Playstation 3 & PS Vita, which they will be publishing for European audiences. The ghost story visual novel, created by the developers of Deadly Premonition will be launching on Friday the 13th of March, as a physical retail release and digital download on the Playstation store.
————— Original Press Release Below —————-
TOKYO TWILIGHT GHOST HUNTERS COMING TO EUROPE MARCH 2015 FOR PS3 AND PS VITA!
Santa Ana, Calif. (Jan 22, 2015) – NIS America is extremely excited to announce that Tokyo Twilight Ghost Hunters will be coming to Europe on March 13, 2015! This title will be available for PlayStation®3 and PlayStation®Vita both as physical and digital release.
About Tokyo Twilight Ghost Hunters: From the developers of Deadly Premonition and featuring music from Nobuo Uematsu, Tokyo Twilight Ghost Hunters is a brand new visual novel that offers a unique battle system and an immersive tale of life, death, and the space in between. As an ordinary transfer student you start life at Kurenai Academy in Shinjuku. On your first day touring the new school grounds, you quickly encounter something supernatural, which throws you headfirst into the world of ghost hunting. You must come face to face with ghosts as you blur the line between life and death.
Modern, Immersive Ghost Story – This visual novel features a truly deep, immersive story with a modern take on Japanese ghost stories. With multiple paths, you’re in charge of how this ghost story will end.
Unique Emotion System – Interactions with other characters will go beyond simple branching conversations with a unique emotion system that allows you to react by using a special wheel that combines a certain emotion with one of the five senses.
Gorgeous Animated Graphics – Conversations are far from static, showing off fluid, painterly portraits of characters during every interaction.
Strategy-RPG-Inspired Battle System – A distinctive battle system allows you to fight unseen ghosts by setting traps and trackers on the map before battle. While in battle, you’ll move from battle map to a first-person view of the enemy in a maximization of both strategy and ghastly elements of the story